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Bimos with \
Bimos with \ accad.osu.edu/~pgerstma...
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Title
Bimos with \
Summary
 
Keywords
Description
vc7, skullbase, l_shoulder, l_elbow
l_wrist, r_shoulder, r_elbow, r_wrist, l_hip, l_knee, l_ankle, r_hip, r_knee, r_ankle), just by clicking/touching the joint... I didn't
attach a sensor to each joint because I don't have the JointSensor
perfected yet, and CosmoPlayer still has a performance problem with
the PROTOs (even though they aren't nested)... Ideally, I would like
to create a script which would go through the humanoid.joints list
and assign a JointSensor to each one, but I think I'll wait a bit on
that...

Name:
Bimos (Body Is Made Of Spheres)

Pronunciation:
- ^
bi-mos (or buymoss, joint centers, joint limits, etc):
As the name says, I constructed each body segment with a sphere
(multiple spheres where necessary) and surprisingly, it looks
quite natural... The use of the Sphere geometry type also made
the file size compact (~90808 bytes, ~13725 bytes gzipped)...
The joint centers/limits for VL5 through the STERNOCLAVICULARs
as well as the hand joints are based on *Norm's work (also used
the traditional JACK 'blue and white'!:~), VC7 through SKULLBASE
I extrapolated from the spine graphic on p. 51 of *Gray's Anatomy
(classic) and the SHOULDER through WRIST as well as the HIP through
ANKLE I recycled *Hiro's data... Not all the limits are EXACTLY
correct, they are just place to start... The head (I know, very
boring) will be added to as the facial animation part of the spec.
evolves...
*Norm:
http://www.cis.upenn.edu/~badler/
*Gray's Anatomy:
ISBN#( 0681004215 )
http://pippin2.wordsworth.com/scripts/isa7.dll?SingleRecord&isbn=0681004215&UID=11728375316
*Hiro:
http://www.cis.upenn.edu/~beitler/hanim

Link Date and Time
Date: 02/20/2008
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